BEND UV'S

BEND UV SHELLS WITH A CURVE — DIRECTLY IN MAYA

MAYA 2027.2 • WINDOWS ONLY • V0.3.7

Draw a curve, bind a UV selection, and bend the shell by moving the curve. High-performance UV manipulation for complex production assets using a temporary curve rig for interactive control.

HOW IT WORKS

01 — DRAW CURVE: Create a NURBS curve directly in Maya’s UV Editor.

02 — BIND SELECTION: Select UVs, faces, or an entire shell and bind it to the curve.

03 — BEND & REFINE: Move curve points, then tune radius, strength, and custom falloff. Release / Apply commits the UV result.

LESS PUSHING. MORE CONTROL.

Stop correcting UV rows one move at a time. Bend UV's gives curved and tapered shells a direct, controllable way to follow the shape you want.

BUILT FOR MAYA 2027

Windows only • tested with Maya 2027.2 • UDIM-ready • exact UV, face, and shell selections • dense geometry support • Undo / Cancel

COMING SOON ON GUMROAD

MAYA 2027.2 • WINDOWS ONLY • V0.3.7

BEND UV SHELLS WITH A CURVE

Draw a curve, bind a UV selection, and bend the shell by moving the curve. High-performance UV manipulation for complex production assets directly in Maya.

BUY BEND UVS — COMING SOON
01 — DRAW CURVE

Place your guide

Create a curve directly in Maya’s UV Editor.

02 — BIND SELECTION

Attach your UVs

Select UVs, faces, or an entire shell and bind them.

03 — BEND & REFINE

Shape with control

Move points and tune radius, strength, and falloff.