BEND UV'S
BEND UV SHELLS WITH A CURVE — DIRECTLY IN MAYA
MAYA 2027.2 • WINDOWS ONLY • V0.3.7
Draw a curve, bind a UV selection, and bend the shell by moving the curve. High-performance UV manipulation for complex production assets using a temporary curve rig for interactive control.
HOW IT WORKS
01 — DRAW CURVE: Create a NURBS curve directly in Maya’s UV Editor.
02 — BIND SELECTION: Select UVs, faces, or an entire shell and bind it to the curve.
03 — BEND & REFINE: Move curve points, then tune radius, strength, and custom falloff. Release / Apply commits the UV result.
LESS PUSHING. MORE CONTROL.
Stop correcting UV rows one move at a time. Bend UV's gives curved and tapered shells a direct, controllable way to follow the shape you want.
BUILT FOR MAYA 2027
Windows only • tested with Maya 2027.2 • UDIM-ready • exact UV, face, and shell selections • dense geometry support • Undo / Cancel
COMING SOON ON GUMROAD
BEND UV SHELLS WITH A CURVE
Draw a curve, bind a UV selection, and bend the shell by moving the curve. High-performance UV manipulation for complex production assets directly in Maya.
BUY BEND UVS — COMING SOONPlace your guide
Create a curve directly in Maya’s UV Editor.
Attach your UVs
Select UVs, faces, or an entire shell and bind them.
Shape with control
Move points and tune radius, strength, and falloff.