Resume

Irvine, CA

(310) 741-7654

JonStoll@yahoo.com

PROFILE

Senior 3D Animator / Technical Animator / 3D Generalist

Experienced and dedicated 3D Generalist specializing in creating captivating Art. With a strong background in animation, both through hand-key techniques, rigging, and motion capture, I possess 17 years of professional expertise. My passion lies in bringing projects to life, infusing them with personality and realism. I approach my work with a sense of responsibility and a lighthearted attitude. Continuous learning is a core value of mine, as I believe in constantly improving my skills and expanding my knowledge by studying the techniques employed in successful projects. I thrive on the art of storytelling and character development, finding joy in the creative process across various mediums. In my leisure time, I engage in diverse art projects and create short films to further explore my artistic talents. 

SKILLS

  • Technical Art (Cloth, Hair, some particle simulation)

  • Acting and Character Animation

  • Motion Capture

  • Staging and composition camera work

  • Layout and animatics

  • 3D Modeling, rigging and light texturing 

  • Python (Maya, Unreal)

  • Motion Graphics and Design

  • Software

Unreal, Maya, Motionbuilder, Marvelous Designer , Python, C4D, After Effects, Element 3D, Photoshop, AI, 3D Coat, Adobe Suite, Vray, Syntheyes and more..ok I am leaning Blender :)

WORK HISTORY

Martin Brinkerhoff and Associates
September 2014 - Current 3D Generalist, Compositing, Motion Graphics Design, 3D Animator, Lead Technical Animator

MBA’s Primary Clients are Disney and Honda, Hyundai, Acura and Kia. The Disney projects are mostly projection based shows which Globally including World of Color, Fantasmic, and Night time Castle shows and Main Street shows and many more. 

Honda and Hyundai are largely live Dealer meetings and live press events with various projection and LED screens and are mostly 3D motion graphics.   

Responsibilities:

  • Animation from concept to Modeling to rigging to finished 3d animation including texturing lighting and Effects to rendering and compositing.  

  • Particle simulation and Effects 

  • Cloth simulation (Marvelous)

  • Hand key animations not captured.

  • Contribute to any design ideas involved in the project

  • Some 2D Character animation (Basic)

The Asylum Films
May 2013 - September 2014 Trailer Titles/ Motion Graphics/ Animation

Treyarch (Activision/Blizzard)
July 2005-2013 Animator/ Cinematics

Games

Call of Duty 2: Big Red One, Call of Duty 3, Spiderman 3,

Call of Duty World at War

Call of Duty Black Opps 1 and 2, Call of Duty MW3 

Responsibilities:

  • All animation for in-game cut scenes and vignettes.

  • Clean captured data and work with scripter to implement it in game.

  • Hand key animations not captured.

  • Contribute to any design ideas involved in the game.

  • Create documentation concerning work flow and implementation.

  • Test and give feedback to team about all aspects of the game

EDUCATION

Aug 1998- June 2000  Pikes Peak Community College
Colorado Springs
Architectural Drawing and Communication Arts

Aug 2004-June 2005  Academy of Art College University
San Francisco, CA
Classical animation with an emphasis on computer animation

Sept 2011- March 2014 AnimSchool.com Online
Online
Hand Key, 3D Character Animation Program Graduate